class TFNKPickup extends UTWeaponPickup;

static function StaticPrecache(LevelInfo L)
{

}

simulated function UpdatePrecacheMaterials()
{

}

defaultproperties
{
     bWeaponStay=False
     MaxDesireability=1.000000
     InventoryType=Class'taskforces.TFNKGun'
     RespawnTime=120.000000
     PickupMessage="You got the NukeMortar"
     PickupSound=Sound'PickupSounds.FlakCannonPickup'
     PickupForce="FlakCannonPickup"
     Mesh=SkeletalMesh'Weapons.BallLauncher_3rd'
     DrawScale=0.600000
     DrawScale3D=(Z=-1.000000)
}
